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File comment: Helene's default body in a variety of clothes and poses, plus one of combat mode (middle top).
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Name: Helene Rhamnusia. (Chosen by Raethos after he discovered Nemesis refers to a Greek goddess in human language. Nemesis was the goddess of Rhamnous and punished those who defied the gods. In some myths she was also the mother of Helen of Troy).
Race: Synthetic Engineered Lifeform.
Place of Birth: Rhamnous (Rogue planetoid/Nemesis Cartel secret headquarters, named for a city in ancient Greece).
Gender: Female.
Age: 24 yrs (relative - aged via time compression at a rate of one year per month for 24 months).
Height: 5ft. 6in.
Weight: 125lbs
Bust: Variable (Default: 36in).
Waist: Variable (Default: 24in).
Hips: Variable (Default: 36in).
Eye Color: Variable (Default: crystal blue).
Skin Color: Variable (Default: pale cream).
Hair Color: Varialbe (Default: white).
Pubic Hair: Variable (Default: None).
Piercings/Tattoos: May be simulated (Default: none).
Virgin: May be simulated (Default: No).
Motivation: Pleasing others, self discovery.
Psychological Profile: Helene's brain was designed to support a resilient, self-healing psyche. Regardless of how broken her current mental state might become, it can always reset to a stable system, allowing her to be broken again and again. Her psychological slate is currently rather simple as she knows only what she had been taught and trained to do. She is intelligent and fearless except when it comes to pleasing her owner. She has an ingrained need to be owned and to please. If she is unclaimed, she will seek out an authority figure to serve. Despite this, Helene has free will and her own desires. It's just that those are secondary to her purpose as a slave. Whether this remains the case is yet to be seen.
Personality: Helene is curious, innocent and a bit naive. She has little experience in reality, having spent her entire life in a time compression chamber while being constructed, configured, trained and tested by Raethos and Greo.
Sexual Oddities: Extremely durable and flexible, her re-configurable internal stucture is capable of enduring extreme and otherwise impossible penetrations, including body flossing (all the way through). She's designed to enjoy any type of sexual act as appropriate to the desires of her user/owner.
Likes: Learning, serving others
Dislikes: Lack of direction (If she has no direct orders or means of determining how she is supposed to react, Helene becomes very uncomfortable)
Construction:Helene is a synthethic bio-mechanical organism created with technology rivaling that used on
Vorgamnon. From the outside, without a microscopic analysis, Helene is indistinguisable from a human female. Her skin is smooth and soft, her hair looks and feels natural, and her eyes are bright and aware. However, she is composed entirely of specialized nano-machines built from synthetic materials. Millions of cell sized machines make up her body, replicating natural tissues almost perfectly, at least in those places other beings can usually see and touch.
Internally, Helene's organs differ significantly from natural humanoids in that she her body has different needs. She has no digestive system, per se as her nanites directly break down any material she consumes into protomatter for use in bodily repairs. Her energy comes from a self-sustaining dark energy transformation field. She has a functional respiratory system, though she doesn't really need to breathe; she needs no oxygen for her systems to function. She also has a funtional cardiovascular system which keeps her nanites circulating through the body, thus she has a heartbeat. Her blood plasma is a synthetic derivative of Greo's semen and in itself is a source of concentrated life-force energy. In effect, it gives her what others might call a soul. The placement of Helene's soft tissue organs is higly malleable and reconfigurable. Her lack of a digestive system means she does not excrete, though other bodily fluids are simulated and released as needed. She even sweats if the situation calls for it. Her body keeps a constant internal temperature similar to most humanoids and her flesh is warm to the touch. Her skeleton approximates that of a human but is made of a very durable semi-organic ceramic. Her muscles are extremely efficient and her connective tissues very flexible.
Helene's skin, eye and hair color are all changeable. By default her eyes are crystal blue, her skin milky white and her hair white as well. However, these can take on any conceivable color. Her hair is also varialble in length and can take on any style imaginable. She normally has no pubic hair, but may grow it in any color and affectation desired. Note, Helene seldom makes adjustments to these of her own accord; they are primarily customization settings available to her owner. She can change them if she wishes, but tends stick with her default if not directed otherwise. Though Helene's height and weight don't change, her other measurements might as she moves some mass around to make her figure more pleasing for her user/owner.
Clothing: Helene's clothing is, in many ways, an extension of her construction. Her nanites can weave themselves into any type of clothes in any colors or patterns desired. Such articles function and can be removed just like any other type of clothing. The nanites involved will simply be replaced at a later time. See the collage for samples of general clothing.
Special Attributes:Combat Mode: In addition to her basic 'human' form. Helene also has a 'combat' mode. Normally this mode can only be initiated by direct order from her owner or authorized user. However, it may also activate automatically if she finds herself in a sanctioned arena event. It will also activate automatically if she is in iminent danger of destruction. Given the amount of punishment she can sustain and heal, the latter is unlikely in standard RP situations.
In combat mode, Helene deploys a suit of armor made of 'solid' energy making her look much more mechanical in nature. She also creates a pair of swords of the same. The swords have a very fine edge, making them quite deadly. She also gains limited flight capability (approximately 40 mph with perfect mobility) and can fire low intensity pulse-wave blasts (similar to handgun fire) from her headgear. Combat mode increases Helene's strength and agility to exceptional levels, though still likely not a match for a true 'monster.' As Helene sustains damage in combat mode, her armor plates dissipate, eventually leaving her nude when defeated. She's then ripe for the pleasure of her conqueror - who automatically aquires authorized user status.
Note, if Helena is matched with another woman in a sanctioned arena, she designates the crowd to be a special type of user that she will try to please by dominating her opponent.
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File comment: Close up of combat mode.
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Capabilities:Human Mode:Basic capabilities: Helene's stregth and agility are good to excellent, similar to a talented amateur gymnast. Her resilience is exceptional - beyond human norms. Helene is designed to be tough to damage, though she still feels pain quite keenly. Her ability to function in varying levels of pain is influenced by the desires or expectations of her user/owner. Helene's senses are all excellent, at the high end of human norms.
Universal Translation Matrix: Helene's brain contains a universal translation matrix that lets her understand, read and speak any language she can perceive. This works in real time as though she actually knows every language it is possible for her to hear/see and speak
Variable coloration/morphology: Helene's skin, hair and eye color can be changed to suit her owner's preferences. Her hair length and style are also fully customizable as are the presence, colorization and affectation of pubic hair. Helene can make minor adjustments to her measurements to better approximate her owner's ideal woman, though she cannot change her height or weight.
Advanced Regeneration: As long as the majority of Helene's nervous system remains intact, her nanites can regenerate virtually any damage to her systesms given enough protomatter and time. Scrapes and scratches can be repaired almost instantly, though more grievous injuries take longer. Deep tissue wounds, broken bones, missing limbs, etc. require Helene's other systems to shut down while the repairs are made, meaning she can't heal them during an action sequence. She has to have a safe place to undergo a kind of hibernation for a few hours, after which she'll be good as new.
Combat Mode:Basic capabilities: Helene's combat mode has all the capabilities of her human mode except as noted. In combat mode, Helene's strength, agility and resilience are all exceptional - generally beyond human range but not at the level of the more monstrous beings. She is difficult to actually damage, but her energy armor can be dispersed without too much effort. She feels any damage to her flesh as much as any other woman, even if the actual damage is much less significant given her enhanced construction. Thus, she's not much harder to beat down than other experienced opponents.
Ablative Energy Armor: The solid energy plating that covers Helene in combat mode absorbs damage from attacks that connect. Such damage disrupts its energy matrix, causing pieces of it to disperse. In the arena, this is based on a sort of point system, meaning every hit causes a dispersal. In an actual combat situation, the armor is more resilient, stopping the equivalent of handgun fire with each dispersal. Once a given plate is dispersed, Helene's flesh is vulnerable in that spot, making concentrated attacks particulary effective, though difficult given her mobile fighting style. Helene must exit combat mode in order to recharge her armor. It only takes a few minutes to do so unless all the armor was dispersed which disrupts the system for several hours.
Advanced Sensory Suite: In combat mode, Helene's senses expand dramatically. She gains full-spectrum vision with twice the range and resolution of average human color vision, as well as the ablility to see withought a visible light source. Her hearing expands into both infra- and ultra-sound ranges and is as acute as that of a canine. Her olfactory sense allows her to analyze atmospheric chemistry and recognize and track individuals by scent.
Flight: Helene's combat mode can hover and fly at speeds of up to 40 mph with perfect maneuverability. This is the same gravity defying mechanism sported by Raethos and his Nemesis cyborgs, so its altitude is theoretically unlimited. However, Helene's slight mass makes it unstable under high winds.
Nano-swords: Helene's combat mode can produce a pair of high-tech looking swords made of 'solid' energy. The blades are extremely durable and ultra-fine, capable of causing deep, damaging wounds. They can be extremely deadly in her hands. However, in the arena, Helene's style runs toward the fast and flashy, often trading power and damage for showmanship.
Pulse-wave blasts: The headgear of Helene's combat mode armor can create low-level pulse-wave blasts with power and range up to standard handgun fire.
Language: All (universal translation matrix).
Weaknesses: Helene is unable to access combat mode unless in a sanctioned arena or directed by an authorized user/owner; or if her existence is actually endangered (probably beyond the scope of most RPs). She becomes uncertain when not given orders or direction. She will 'imprint' on the first forceful personality she encounters in such cases, considering them an authorized user or even owner if she isn't currently claimed.
Weapons of choice: Aside from the swords and pulse-wave generator of her combat mode, Helene is unskilled in any weaponry. She cannot even use normal versions of such weapons with any skill while in human mode, though she could learn such skills.
Equipment: Helene currently has no standard 'equipment' per se. Her built in capabilities should be enough for her to fulfill her purpose for now. Perhaps she will acquire such trappings in future.
Fighting style: In combat mode, Helene has an effective two-blade fighting style mixed with aerobatic maneuvers and pulse-wave blasts. In the arena, she tends to use flashy techniques that trade power for showmanship. In serious situations, her efforts are more focused, attempting to put her opponent down as quickly as possible or at least create an opportunity to run. In human mode, she knows only basic self-defense techniques.
History:Helene was created by
Raethos in a secret laboratory on Rhamnous (his rogue planetoid base). Mustering the greatest of his technological prowess and with the help of the powerful psychic
Greo, the would-be god achieved what he has sought for so long. He had created a new life. Helene is a technological marvel - A unique, truly living engineered organism crafted from semi-organic synthetics. She even has that mysterious internal energy that many call a spirit or soul.
Over the past two years, Raethos, working closely with Greo, has been constructing, configuring and training Helene as the prototype of a customizable alternative to common slave stock. Although the time and effort involved is currently prohibitive to mass production, Helene herself is a great success. So far, in the time-compressed lab, she has performed perfectly on all tests, including being fed upon by Greo. Now Raethos plans to release Helene into the 'wild' for further tests.
Miscellaneous:Notes about authorized users and owners: Helene's owner is determined by a formal contract, the details of which are encoded in her brain. Any current owner must formally agree to transfer or share the rights to her with any prospective new owners. An authorized user is another being given temporary rights to command Helene, usually by her owner, but sometimes as an ad hoc developement as necessitated by the situation. The primary difference between user and owner is one of duration. The first is a transitory status (most often used for single scenes) while the second is permanent until transferred formally. I'm basically looking for a system by which Helene can be owned by one (or more) player characters, but still able to interact with others in a meaningful way. Of course, owners' desires and orders take precedence over users if both are present, but that's something that can be worked out among players.
Helene is compulsively submissive to her owner(s) and/or authorized user(s) unless directed otherwise. She will always try to carry out their orders as well as she can in the most pleasing way she knows. She will react to unauthorized users in the same way any other woman might, depending on the situation. She will try to resist being forcefully taken, but may enter into consensual intercourse with other women, provided such does not directly contradict her owner's orders/wishes.
Hidden Purpose:Unbeknownst to Helene, Raethos has also designed her to gather intelligence on the various players of the galactic scene. His plan is to introduce her to the Vanejin underword, either by gifting her to another crime lord or placing her to be found by some other agency.
In aid of this clandestine purpose, Helene has a few hidden capabilities that she has no conscious knowledge or control of.
Total Recall: Helene subconsciously recalls everything she experiences in vivid detail, though she can't usually access all this information. As far as she knows, her memory is good, not perfect.
Thought-Wave Transmission: Raethos can communicate with Helene anywhere in the universe in real-time. He uses this to gather updates on her involuntary information gathering activities. Such conversations with are wiped from her mind afterword. Raethos can also tap into Helene's sensory input at any time to see and hear what she does. She is completely unaware if and when he does this.
Factory Reset: Raethos maintais secret Creator status in regards to Helene. Thus he can override any user or owner directives at any time as well as cancel any owner contracts if he sees fit. Most likely he will only do this if the current owner is acting in a way that produces little intelligence for Helene to gather.
*Revision 8/30/20* In the first draft, Helene's 'customization settings' were automatic based on empathy/behavioral analysis instead of by direction. She also had a self-customizing psyche that made her take on traits as appropriate for her current user/owner and the situation. i.e. she would be submissive or resistant depending on their expectations or desires. Though I liked the idea, it made for some unnecessarily complex owner/user definitions and seemed generally difficult to play.
*Update 9/4/20* Refined combat mode armor mechanics; noted differences in armor and fighting style for arena bouts versus other combat situations.