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 Scorch 
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Joined: Sat Apr 13, 2013 10:31 am
Posts: 953
Post Scorch
Name: "Scorch" Destiny Imladris
Gender: Female
Age: 26
Place of Birth: Hadante
Shokushu Student? No
Former ADD Agent? No


Hair Color: Red (often dyed blond when in disguise)
Eye Color: Blue (becomes red while using or about to use pyrokinesis)

Species: Human (Hadantite)
Skin Tone: Pale
Pubic Hair: Red (Trimmed)

Distinguishing features: Cold Blue eyes and her red hair. She often smirks maliciously when in control of a situation though the action hardly ever reaches her eyes.

Height: 5’7”
Weight: 123 lbs.

Bust: 34B
Waist: 26
Hips: 34

Background: It may have seemed like another typical tale, at least at first. She was born on Hadante some twenty-six years ago. A pirate haven for aliens and humans alike. It was always a chaotic place but had allowed a pirate some opportunity to hide out until the heat died down for it was rare that anyone dispatched law enforcement here, whether ADD agent or bounty hunter. The locals banded together year as an attack against one from an outside source meant an attack against them all. On occasion a target was seen as too high profile to pass up and risks were taken to eliminate the threat but these were rare indeed.

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Scorch and her older sister Serena grew up in the rough and tumble environment. It was little wonder to the girl's parents that they excelled at things such as lock picking and sleight of hand. It was little wonder that both grew accustom to fisticuffs and brawling in order to assist in keeping their “honor” though it had been in one such case that the situation looked rather bleak for Scorch as three men were in the process of over powering her despite her best efforts. Before any lasting damage could be done, however, the older sister, Serena, stepped in eradicating the threat. No one had thought that anyone would miss the trio and live moved on as it always did on Hadante. Both girls grew into attractive women and had to defend themselves more often. The girls received no formal skills though but rather the sort that crop up in savage bar room brawls. There's had been the refined techniques of low blows, eye gouging, biting and other underhanded tricks.


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Scorch incognito


These skills had not assisted against a particular brutish alien one evening when her sister was out of the equation and all looked dire Scorch, as Destiny would later be known as, awakened. She discovered that she has pyrokinetic abilities. Using them she not only defended herself that day but managed to rise prominently in the ranks of the pirates and ruffians there.

Scorch became a pirate captain over time. Serena became her first mate. Initially she made a name for herself by going after high profile marks, mostly big time corporations that could afford the loss. She never stole from those that couldn't afford the loss though. After one such mission during shore leave Serena caught the eye of a lupine, an aristocratic werewolf. The crime lord was renown for having his hands in several different matters at once.

Mercer was his name and Scorch found out that he had been the one responsible for abducting her older sister thus Scorch had set off alone despite arguments to the contrary from her crew. Her freighter had been relatively new when she set out but her technical skills at having it repaired were rather sub par and she's had a number of problems with it.

Eventually she found Mercer and tried the unthinkable in stealing back her sister. Despite her skills she had been caught by Mercer's men though the werewolf had made a rather interesting proposition to her. He would allow her to “purchase” her sister back from him for she was beginning to loose her novelty. For each job she did for him he would reduce the cost of the job from the valued owed. Sometimes he had use of her in the Arena. Sometimes these were fair matches, other times they were fixed one way or another either in her favor where opponents took a dive or against her depending on what amused Mercer at the time and where he could profit the most.

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Scorch has come to suspect that she might be a little too useful to the crime lord to simply discard. In the meantime as long as scorch complies with his wishes he has given her free reign in his territories. Though he refrained from sending her sister into the arena or selling her off in the slave pits Mercer has opted to allow Scorch to have the first opportunity to purchase her sister's freedom though as of late he has entertained more of a trade, releasing the near useless sister in lieu of one that can get things done with her pirate contacts. She may have left the Iron Vulture pirates to get her sister back but parted on good terms with them and has several contacts in the old organization that keep in contact with their old captain.

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It is this association with the pirates that had Mercer reconsidering his options as far as how he intends to let this play out. While he isn't afraid of one pirate ship he has since learned that the crew is rather fanatical when it comes to their old captain and that there maybe those that wouldn't sit well with the idea of their former captain being reduced to the playthings though in her case there may be a few tasks that he would benefit from her continuing on with he has yet to decide upon how he intends to play it all out, whether to draw out her assignments or make the offer for a flat out trade either early on or when it looks bleak about how much money she still needs to acquire is something that he is still yet to consider.

In an arrangement Serena had been purchased from Mercer by Vespira and had been brain washed beyond the point of obedience making any further arrangements with her sister at the discretion of the Crime Boss.


Psychological Profile: Driven to safe guard her sister she has taken on several tasks for Mercer and has even made the occasional Arena contests'

Personality: Straight forward and to the point. Scorch rarely has the time to entertain trivial things.
Virgin? No
Sexuality: Straight though somewhat distrustful of men. Scorch has partaken of her first consensual relations with a woman, Kirsna.
Piercing or Tattoos: Ears
Likes: jewelry, planning heists, riches, Serena, Kirsna.
Dislikes: big corporations, bounty hunters and law enforcement, Mercer

Activities: Planning Out Heists and carrying out Mercer's instructions or carrying out his commands.

Miscellaneous: Since birth Scorch has exhibited a connection with Fire Magic, producing and controlling flame. She can even produce balls of flame that can ignite flammable materials or cause burns based on the severity of the hit, a graze for instance may cause a blistering of singed flesh where more direct contact could result in greater burns.

It takes her some concentration to build up the intensity of her own flames though and thus she tends to stay at range as long as possible to energize her flames with greater magical energies. If damaged during this build up or severely having her concentration broken she has to begin the build up anew. The flames she generates as globes of fire cannot burn her while in her hands though she is not immune to her own flames otherwise. While she can cause this heat to blaze with enough power to weld objects together it takes a great deal of mental concentration in doing so and in noway could she use this in a combat situation. At the strongest she had charged up her attacks to be about as equivalent as her pistol though this takes a good deal of effort on her part. If she does so too often she exhausts herself mentally.

Magic? Yes

Weapons of choice: Flame Magic
Equipment: Plasma Pistol, Silver Daggers, Sword, Throwing daggers (several)

Fighting style: Scorch often stays at range using her Fire Magic or pistol in the case that she is facing a fire resistant or immune adversary. She excels at ranged combat but is only moderately skilled in the hand to hand department though she can be tenacious and determined when the situation calls for it. She is barely proficient with her sword, Wilgard, and the blade is more of a family heirloom past down through out the generations.

Special Attributes: Wielder of Fire Magic.

Capabilities: A fair tactician and better thief, Scorch is well practiced in Fire Magic though cold based magic does elude her. Growing up on the streets, Scorch has become a fair thief and is moderately skilled at hand to hand combat though she carries a sword she is not really proficient in it's use. She has no martial arts techniques but is a passable fighter as a brawler or when armed with a dagger.

Weaknesses: Deficient in cold magic, Scorch cannot use any magic (even items) attuned to ice or water. Without the Fire Magic she is a normal human though her stamina is at the higher end of the spectrum than most. She is very dexterous (agile, fast, and flexible) though these fall within human ranges. She is only slightly stronger than an average human and can get obsessive when dealing with her goals to the point of being too forward or lacking common sense at least the first time around.

Ship/Vehicle: The Shooting Star.
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The freighter is armed well enough to repulse pirates though in constant need of maintenance . The ship is quick and out fitted to run blockades having a thicker hull and better shielding. The sensors have been refined though the communications system tends to have a shorter range when not shorting out completely. She has a droid co-pilot R-92.

Scorch has sunk a lot of money into her craft through the years. She has torn out and replaced systems or upgraded numerous times. The freighter is spacious, has a room with two bunk beds for passengers and the captain's quarters, refresher and a sizable cargo hold most of which has been converted into a target range where harmless mock weapons are used.

The sensors on the ship can detect lifeforms and she has a database that contains all sorts of facts that are upgraded. The ship is fast and maneuverable but lacks in the armament department designed along the basis of escape and evasion then any sense of holding out against other vessels.

A secret compartment contains all manners of weapons both legal and illegal along with a few suits of protective armor, one illegal on most worlds save for fringe ones.

While her communications systems are short range they allow for real time communication within a system, short being a relative term for space.

The ship can be crewed by one person though and a co-pilot is optional though 92 often fills that roll.


R-92
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_________________
Ex-Pirate Captain, Destiny "Scorch" Imaldris
Character Listing
The Journey
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Sat Apr 13, 2013 10:54 am
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