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Enter the Triune http://shokushu.com/forum/viewtopic.php?f=7&t=7410 |
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Author: | TheTriune [ Wed May 25, 2011 2:11 am ] |
Post subject: | Enter the Triune |
In smaller criminal organizations they're spoken of like an urban legend. It seems like addle-brained, conspiracy nut nonsense at first blush. The thought that there is a close-knit group of beings with that kind of power, it makes more sense not to believe, truth be told. But there are those that know, the despots, fellow arms dealers, those in power, those who have something to gain from their favor. They know of a group that has cut bloody swathes across dimensions, and who are generally spoken of by only one name. The Triune. The Seer from the Shadows Name: Mr. Pitch Race: Shadow Mephit Place of Birth: A lightless place. Gender: Male Age: Thousands of years Height: 6'0” Weight: 178 lbs Eye Color: Glowing White, Black in human disguise Skin Color: Black, Tan in human disguise Skin Texture: Leathery Hair: None in either form Body Build: Lithe, muscled. Tail Length: 5' Wingspan: 8' Leathery Cock Size: 8” Fighting Style: Evasive. Pitch prefers to trick his play, but if forced to fight he does so like a dancer, flitting out of his opponent's range and closing in only for quick strikes. Motivation: Amusement. Pitch makes a good deal of money as an arms dealer and donates a great deal of it to keep the school running. If he's playing with a girl it's because he finds nothing more relaxing than manipulating, outsmarting, and humiliating others. Pitch's reasoning for his presence on the island is much the same as a normal person's would be for going on a holiday. He's there because toying with and humiliating people amuses him and on the campus he can do so without having to worry about losing money. Psychological Profile: Pitch is a pure sociopath, he might find someone amusing but in the end he cares for no one but himself. Sexual Peculiarities: Pitch isn't exactly the "throw her down and have his way" type, he prefers an elaborate amount of foreplay before he makes his move. He enjoys being exceedingly cruel in his words and actions and is only really concerned with the girls he plays with as far as he can taunt or frighten them for his own amusement. Personality: Pitch makes an excellent first impression. He comes across as quick witted, self-amused, and even charming. Beneath that exterior, however, Pitch is cool and calculating, always thinking to how he can manipulate the situation to his favor. He's a shrewd businessman when he needs to be, but in a relaxed context he's something of a gambler. He loves to wager on games of chance and will probably try to rope a girl into a bet if he can. He's also an accomplished diviner, his tool of choice being tarot cards. In either form, he can summon an ancient looking deck to his hand at will and enjoys taunting his victims with hints of their future, though always behind a veil of politeness. Human Disguise Appearance: A lithe man in his mid-twenties. He's bald, tanned with a small black goatee. He appears to be of Romani descent. His eyes, however, are completely inhuman. Black holes that seem to actually absorb the light around them, this is the key to his transformation between his human and true forms. When turning human, the darkness of his body retreats to his eyes, revealing a human shape beneath, and when transforming back, it eeks out across his body, solidifying into his real form. Clothing: In his disguise his usual outfit consists of a black pinstripe suit with a bright purple button-down beneath, no tie, and a pair of perfectly round, wire-rimmed reflective sunglasses. Distinguishing Features: In his true form, Pitch is a tall, slender humanoid with pure black skin and gleaming white eyes. His fingers and toes end in wicked talons and he has a thick, muscular prehensile tail that ends in a point. His head is smooth and he has no features save for his eyes. His nostrils resemble those of a skull, he has no mouth, and only holes for ears. Capabilities: His strength and agility are peak human, so it wouldn't be much of a hassle for another monster or a sufficiently strong human to do some damage to him. However, his real strength is his mind. He's quick on his feet and is incredibly adaptable to many situations. As a being of shadow, he also has the ability to use them for teleportation. He is able to step into a shadow, and as long as his body is completely shielded from the light, he can move to any other shadow of adequate size within a mile radius. He can allow others to use this passageway as well and often uses it to ferry his numerous lieutenants back and forth during his gun running operations. Weaknesses: Bright lights cause him intense pain if he stays in them for too long, so don't expect to see him hopping around unshaded during the day. Likes: Gambling, Tarot, himself. Dislikes: Other people, losing. History: Much of Pitch's history is lost to time. What's known is that several decades ago he met with the other members of the Triune and enlisted their aid in his various criminal enterprises. Since then he's built a massive empire, though rarely does business in person. He prefers to make transactions through intermediaries, so when he attends a meeting himself, it's assumed to be of utmost importance. Pitch learned about the campus through his dealings in the sector surrounding the planet. Ever since he's been making donations to ensure the school remains financed and paying a number of visits along with the rest of the Triune. The Lady of the Thorned Lash Name: Asphodel Race: Hybrid / Unknown Place of Birth: A space outside the universe. Gender: Originally sexless, imprisoned in a Female body Age: Unable to be calculated with existing mathematics Height: 5'4” Weight: 102 lbs Eye Color: Bright, heavily saturated red. Skin Color: Sallow with a greenish tinge. Skin Texture: Soft, smooth Hair: Long, straight, black Body Build: Slender but toned. Tentacles: When she chooses to grow vines, four along each arm, three ringing each of her shoulderblades, and two on the back of her hips. Cock Size: Variable, when she chooses to grow one. Fighting Style: If forced into combat, she'll generally snipe at her opponent, using her vine-tentacles as whips before closing the distance and engaging in hand-to-hand combat in a fighting style that seems to be a mix of Silat, Hapkido, and Krav Maga. Motivation: She remains with the Triune for complex reasons. Pitch was responsible for the annihilation of the rival cult that imprisoned her, as a being of honor she feels a compulsion to aid him. Also, in a world that's moved on without her presence, she can't find anyplace else to fit in. As to why she plays with mortal girls, partially it's for diversion. For the most part, her reasons for visiting the campus have much to do with her overwhelming superiority complex. Stalking and taking advantage of the student body is one of the few actions that gives her a ghost of the clear, unadulterated power she took for granted before she was imprisoned in her current form. The campus, thankfully, gives her an ample amount of prey. Psychological Profile: It's difficult to profile a creature like Asphodel. She's arrogant, violent, and very self-motivated, but has a complex code of honor that she follows. She thinks on a different scale than most other beings, planning things several hundred, if not thousands of years ahead. Sexual Peculiarities: Asphodel toys with girls the way a lion might toy with its food. She has a bit of a penchant for bondage and corporal punishment via her vines and also enjoys manipulating her prey's emotions and sensations via the different pheromones she's able to generate. Personality: Confident, almost smug. Asphodel appears almost unflappable, it's incredibly difficult to get her angry, but when she is finally angered, her fury is something to be seen. Asphodel enjoys toying with her prey. It's not enough for her to simply be superior to a girl she's attacking, she enjoys goading the girl into attempting to attack or otherwise disable her in order to allow her victim to witness her glory firsthand. Her speech is overwrought and formal, and her demeanor is one of measured, if strained, courteousness. Pitch often uses her as the muscle in his errands, mainly because they both enjoy having someone underestimate her, giving her the opportunity to prove her worth. Clothing: Asphodel usually wears a full length duster made from an odd, light and silky leather. Beneath that she generally wears pants of the same material, an odd cuirass made of some type of carapace, and knee-high steel-toed boots. Distinguishing Features: When fully clothed, Asphodel appears to be an average girl in her early twenties, save for the somewhat sallow complexion and odd eyes. However, when stripped down, she appears much different. Her body is absolutely devoid of hair, and her skin appears to split open at her elbows, around her shoulder blades, and on the back of her hips, revealing a pinkish-red surface beneath. Growing out of this surface are a number of compact green pods. At will, Asphodel can make these blossom into all manner of flowers with different abilities. When she tires of that ability, she can consciously cause the flower to wilt, die, and fall away, another pod growing in its place. When she chooses to grow a cock, it is formed of the same vegetation material as her vines. Capabilities: Asphodel possesses a supernatural amount of strength and speed fitting of her station. Likewise her abilities linked to her different pods are adaptable and impressive. She can change her chemical composition at will producing stimulants, sedatives, hallucinogens, aphrodisiacs, and all manner of other chemicals which she can exude from her pods in the form of a syrupy sap or as a pollen. She also has a mental control over nearby plantlife. Weaknesses: As can be expected, fire. It certainly won't kill her, it's unknown if anything can, but an inferno will put her out of commission for a good bit. Likes: Gladiatorial combat, spending time alone in the forest, making young girls squeal Dislikes: Most creatures that live less than a millennium, pain (on the receiving end) History: Asphodel's true name is unpronounceable without at least ten mouths and eight tongues. Before being confined to her current body she was a member of a race of beings that existed across all time simultaneously. Those few races in the cosmos that knew of her kind worshiped them as gods. She and all her kind were ethereal beings, existing on a plane outside of the physical realm. Though they could take physical form if they wished, at any point in time they wished, the being that would become Asphodel generally avoided such actions. This was her downfall. One of her rivals that spent a good bit more time on the physical plane orchestrated a grand ritual that sealed her essence into the body of the girl they offered up as a sacrifice. The girl was placed within a specially constructed prison and sealed deep within one of the cult's compounds with the intention that the world was never to see her again. Fortunately for her, the cult was in debt to one Mr. Pitch, and after a few decades, when their payments started slipping, he raided the compound for collateral. He found the malnourished godling and soon Asphodel found herself in Pitch's debt. Bound by honor, she pledged herself in his service. Pitch, however, had other plans. Never one to squander a resource, he promoted her quickly, and currently he regards her as something of an equal (as much as he could consider any being other than himself an equal). Ever since she began working alongside Pitch, Asphodel has spent her time attempting to modify her current form to more closely resemble what she once was. The plantlike growths are as close as she's gotten so far. The Machinist of the Steel Inferno Name: Kyros Race: Artificer Place of Birth: A machine realm known as the Dread Combination Gender: Male Age: 2680, give or take a few decades Height: 6'2 Weight: 210 lbs Eye Color: Pale Yellow Skin Color: Ash Gray Skin Texture: Rough, but close to human Hair: None Body Build: Muscular. Fighting Style: Kyros isn't much of a fighter. If it comes down to it, he'll use one of his machines to step in and fight for him. Motivation: Testing. Kyros is obsessed with watching his machinery at work. It seems at times he enjoys his creations as much as he enjoys the girls. Kyros doesn't really engage in any sort of intercourse himself, he prefers to stand back and watch his latest creation do his bidding. It's the ample amount of test subjects that attract Kyros to the campus, he plans on taking full advantage. Psychological Profile: Obsessive compulsive is a good way to describe Kyros. He is driven by the urge to create, build, modify, improve. However, he isn't satisfied with simply building the strange machinery and allowing it to gather dust, rather, he needs to watch his creations in action, whether they be devices of pleasure or pain. Sexual Peculiarities: Kyros doesn't really engage with any of his subjects himself, rather he uses his various mechanical creations to perform all manner of unspeakable acts. If Kyros is involved there is sure to be bondage and a number of strange mechanical toys in play. Personality: Kyros is incredibly quiet compared to his fellows. When not engrossed in the inner workings of a machine or busy performing tests he generally has his nose buried in a book, typically poetry. He's soft spoken but has a flat, commanding edge to his voice when he wishes. Contemplative is the word, Kyros might not be as brash or outgoing as other members of the Triune, but he moves with a definite quiet intensity. Clothing: A pair of baggy leather trousers, a thick belt with a polished steel buckle, and a loincloth made of finely interwoven leather strips that falls to his knees on both sides. Distinguishing Features: Kyros is a large, muscular humanoid whose ash gray body is covered in thick crisscrossing scars, the remnants of being caught in gears and interlocking parts during his long apprenticeship. There appears to be a large iron device helm covering the back, top, and sides of his head, secured by a number of heavy locks, latches, and a number of hooks anchoring it into his very flesh. The front, however, is usually covered by an ornate mask milled by Kyros himself. The mask is interchangeable, and depending on his mood, he switches to a mask of a different design, construction, material, etc. Capabilities: Kyros may not be fast, but he is increidbly intelligent and remarkably strong. His strength in the Triune is that he generally does not get himself caught in desperate situations he needs to think his way out of. Rather, before he meets someone, he tends to meticulously plan the perfect time and area of their meeting to give him the greatest advantage. Kyros is unfailingly patient and always has a trap or two lying in store. Weaknesses: If his hand is forced and Kyros is pulled out of the comfort zone of his planned scenario, he tends to flounder, overwhelmed. While not helpless, he's certainly off his game and much easier to antagonize. Likes: Quiet, reading, solitude, working. Dislikes: Distractions, much of the outside world. History: It is said that many Artificers are transformed human travelers that have somehow gotten themselves lost in the Dread Combination. This may be true of Kyros, he does not know. The earliest thing he can recall, he was full grown, working as an apprentice within the Dread Combination, a realm with no known surface, composed entirely of winding corridors, massive halls, and the constant grinding of machinery. It's said that the realm might actually be the engine of Armageddon, this remains to be seen. After leaving his apprenticeship, Kyros quickly excelled in the field of Artificer, rising in the ranks of his kind. Unfortunately for Kyros, that's where things went south. There was a coup in his home territory and he was jailed as a political prisoner. Thankfully, he had Mr. Pitch as an ally. He had worked on commission for Pitch before, building him horrifying and beautifully efficient machines for the Mephit to auction off to the highest bidder. Not willing to let such a valuable asset rot in prison, he mounted an expedition to the secluded realm to rescue his contractor. Since then, he has come to value Kyros as a formidable ally to have on his side. (Hi there everyone. Trying out something a little different here, I think, hoping it goes well. RP-wise, I'm more than willing to play any one of these characters separately or any combination of them.) |
Author: | Madison [ Wed May 25, 2011 4:18 pm ] |
Post subject: | Re: Enter the Triune |
Sooo... quick question: Why are they here? It's not really clear to me as to why they came to SHS. |
Author: | PiaM. [ Wed May 25, 2011 6:48 pm ] |
Post subject: | Re: Enter the Triune |
Welcome aboard:) I think it is an interesting concept you have there, but as a student, I find myself wanting to know a little more about the sexual styles of the three, their differences, desires and wants. |
Author: | TheTriune [ Wed May 25, 2011 10:10 pm ] |
Post subject: | Re: Enter the Triune |
Thanks for the welcome. Sorry if it wasn't clear before, but essentially it's simply that they're aware the campus exists and each has their own reasons for choosing to spend time on the island. I've edited my original post to try and give an impression of what draws each of them to the island and sexually what kinds of RPs each of them would be more suited to. Again, sorry for any confusion and hope this clears things up a bit. |
Author: | oozekar [ Wed May 25, 2011 10:54 pm ] |
Post subject: | Re: Enter the Triune |
Welcome to the boards and happy hunting! ... all three of you... |
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