Re: The Harvesters [Updated]
Madison wrote:
Wall of text there.... :/
Yes, well... I've put the most work in the Harvesters so there's definitely a lot of details involved in them and I didn't want to put it all in one massive post or have bunch of posts one after the other. -shrugs- Perhaps I should make a "HarvestWikia" instead. XD
And as for Typhon... Eh, that's actually a case of where there's not enough information. It's possible for Typhon to regenerate from that kind of injuries, but he can't just grow limbs and bones out of nothing. He'd still need to absorb organic matter for that, whatever's available to him, and he can't actually regenerate his entire body at once, that'd take a huge amount of organic matter to accomplish, so it'd be more or less... Him limping around in an incomplete form, absorbing what he can find, limp around some more, absorb some more... Until he's back to his old self.
And what's the issue about Eury? She's just more or less suited for... Well, psychological games and crowd control, I suppose. Of course, she won't be taking control of members' characters, that'd be going too far; for the time being, I'm limiting her to just using NPCs instead.
Demeter, on the other hand, you don't really need to worry about. None of the Architect's lieutenants will be making an appearance on Shokushu anyway. The original Harvesters'll still pop up here and there on the island, sure. But psychic Harvesters, nope. Those guys are pretty much space only.
And the Harvesters in general, I'm not too sure what's the problem. Apart from taking out their evolutionary cycle (Which turned out to be unnecessary given that they can evolve into anything -facepalm-) and going a bit more into their abilities, they're still the same as the first version I had up before. The only big change is the addition of the psychic Harvesters.